1) Rendezvous:
The first obstacle is to cross is some floating platforms and balancing beams. Firstly a rectangular platform, then two separate round ones, and finally two balancing beams (one contestant on each beam).
2) The Walls:
These are simply two walls that need to be climbed over, the first half the size of the second. The second wall has a rope to help.
3) Pipe Slider:
One of the pair has to slide down a rail from the top of the wall, by holding onto a pipe, and land on a floating raft.
4) Horse Volt:
The other person in the pair then volts over a horse onto a big floating platform. If they don't volt over properly then they incur a 10 second penalty.
5) Geographical Parley:
On a big screen is a map of Japan with the different prefectures all randomly being highlighted in red. One of the pair stops this by pressing a button. The other has to name the prefecture that the red highlight has been stopped on. If they name it right they can move on, but if they're wrong a trap door opens up to drop them into the water.
6) Island Escape:
One member of the pair has to jump from a height onto a round platform floating on the water below. If they manage to land on it and stay balanced then the other person has to drag them to the other side of the pool using a rope.
7) Stilt Walk:
Here there's a balancing beam, over water, with a gap in the middle. One of the pair has to stand on a trap door and use a long pole to flip down a hatch on the beam to close the gap in the middle. Now the other has to walk across the beam on stilts. If the stilt walker falls off, or puts their foot down on the beam, they lose and the trap door is opened to drop their team mate into the water.
8) Horizontal Bar:
To cross another pool of water the pair have to move along a horizontal bar, above the water, using their hands.
9) Final Slope:
At the top of a tall wall is the button to stop the clock. The contestants have to run up a slope to get to the top. Once up they must press the button together.
End of stage

Throughout this stage the pairs are connected together by an elastic rope.
1) Great Equilibrium 1:
To start there are platforms over the water that needs to be crossed. First each of the pair has to step over two round podiums, then cross a balancing beam (one person's beam is higher than the other's), and then step over two more round podiums.
2) Each to His Own Way:
Here there’s an oval shaped balance beam over the water. One person has to walk down one side, and one down the other, while the elastic rope tying them together is stretched over the middle pulling them both inwards.
3) Path of the Hammers:
The pairs have to cross a winding path platform above the water. Along the way are three giant swinging hammers to knock them off, so these need to be avoided with good timing.
4) Maths Parley:
The mental challenge of this stage. The contestants stop two flashing number generators by hitting a button. They then have to add these numbers together and enter the answer using the keypad. If they get it right they can continue, but if they're wrong a trap door opens and they're both dropped in the water.
5) Great Dive:
The pair have to jump into a big net and get across to the other side.
6) Rolling Road:
Here there are three rollers above water. The first two rollers, parallel to each other, have to be walked along long ways. When stepped on they will spin sideways so the contestants have to move quickly and carefully. Each of the pair walks across one of these each. At the end of these is a bigger longer roller that is placed long ways. When stepped on this one will spin forwards or backwards. They both have to step onto this to get to the next bit of the course.
7) Escape Pole:
At the top of this vertical pole is the button. Each pair has to climb up the pole and hit the button together to stop the clock.
End of stage

The Family Final Viking is built just off the shore of Okinawa Beach.
1) Parallel Pathways:
To start the pair have to walk along two balance beams (one constant on each). Half way through each beam is a raised section which they must step up onto to and balance on the bare metal bars.
2) Swing Mast:
One of the contestants (the parent if it's a parent and child pairing) has to throw a rope and try to get it to wrap around a bar above. They need to get it wrapped round securely enough so they can use the rope to swing and land on the finishing platform floating in the water.
3) Victory Swing:
Once the contestant has used the Swing Mast to land on the floating mat, the other member of the pair has to hold onto a trapeze to swing and reach the floating finishing mat. The contestant already on the mat has to catch them so they land safely to finish the course.
End of stage