1) Dancing Stones:
To start there are eight poles sticking out of the water, on top of each are rounded 'stone' shapes. To get to the next part of the course the contestants must cross the water by stepping across these 'stones'. The forth 'stone' is on a spring to make it unstable and even harder to balance on than the others.

2) Windmill Cross:
This is a constantly turning platform with three narrow paths on top, which form a 'Y' shape. The contestants have to walk across one of the paths to the middle of the platform, and then go across another to reach the other side. Once at the other side they have to jump to the next part of the course. The contestants can't step onto any other part of the platform, other than the paths on top, as it is sloped so they will slip straight into the water.

3) Balance Bridge:
This bridge is only connected by a pole in the middle. This means that it will spin around when stepped on to the left or to the right. Along the middle are three rectangular holes to make it hard to run directly across the centre.

4) Barrel Roll:
To cross some more water, the contestants have to balance on top of a metal barrel and carefully roll it down the sloped tracks to reach the next part of the course.

5) Angle Run:
Here there's a long sloped platform next to a stretch of water. The contestants must run across the slope to the other side. When at the end they have to jump off and land on a round mat that is floating in the water below.

6) Hop Rocket:
Using a trampoline the contestants have to jump across a pool of water and try to reach the next part of the course on the other side.

7) Vertical Limit:
This is a slope that the contestants must run up to reach the top. Each third of the slope is at a slightly steeper angle than the previous. There are two ropes hanging from the top to help get up the final section.

8) Slippery Slide:
From the top of the Vertical Limit, the contestants have to hang on and slide down a zip wire over the water. Raised out from the water is a small circular platform. The contestants have to drop off of the zip wire and try to land on this platform. If they time it right and land safely, they then have to walk along a balance beam to reach the final obstacle.

9) Escape Ladder:
To finish the course the contestants have to climb up a rope ladder to reach the button to stop the clock.
End of stage

















1) Super Jump:
To start the, contestants have to stand on a board at the top of a slide. Balancing on this board they have to slide down the slope to the bottom. Just before the board reaches the end of the slide the contestants have to jump off, over the water, and try to land on a round platform in front of them.

2) Triple Hurdle:
Here the contestants have to use a trampoline to jump up onto a beam. When on the beam they then have to jump down onto the next trampoline in order to bounce up onto the next beam. There are three beams to get across, all of them are positioned above water.

3) Spinning Log:
To reach the next part of the course the contestants have to run across the length of a round beam which will spin when trodden on.

4) Floating Bridge:
Finally the contestants have to run across a bridge which is made up of eight separate floating logs. At the end of the bridge is the button to stop the clock.
End of stage

















1) Super Vault:
To begin, the contestants have to cross two pools of water by pole-vaulting over them. The platform they have to land on after the second vault is a lot higher than the previous one, it's also sloped upwards.

2) Domino Hill:
This is a row of 40 giant foam dominoes, all of various heights. The contestants have to walk across the top of them very carefully as they are easily toppled. The dominoes are split into four sections, each higher and thinner than the previous. If the contestants touch any of the dominoes with their hands they are disqualified.

3) Pendulum Bridge:
To reach the button to stop the clock the contestants must balance along a thin beam. The beam is suspended in the air and will swing backwards and forwards when walked across.
End of stage